01The bidding decision
Every hand of euchre starts with the same question: call trump, or pass? Call it right and your side scores. Call it wrong and you hand the other side a euchre, two points for nothing, which can swing a whole game.
Good bidding isn't courage or instinct. It's counting your trump, weighing your side cards, and knowing where you sit. If you're still learning how the two rounds of bidding work, read the rules first.
02Round one: ordering up the turned card
In round one the top card of the kitty is turned face up. Anyone can order the dealer to pick it up, which makes its suit trump. It's the most common way trump gets called, and the reasoning is short.
Strong calls: three trump, with a bower
Three or more cards of the turned suit, especially with the right or left bower among them, is a strong call from any seat. Your side only needs three of the five tricks.
Marginal calls: two trump and off-suit aces
Two trump is a borderline hand, and the answer depends on your side cards and your seat. An off-suit ace is worth about half a trick on its own, because it wins outright whenever its suit is led. Two trump and two off-suit aces is a reasonable call from most seats.
Remember that the turned card is a sixth card for the dealer's side. If the dealer is your partner, they swap their weakest card for a certain trump, which alone can carry a marginal hand.
Your seat in round one
- First seat, left of the dealer
- You speak first. Calling here sets trump before anyone else can act. With three trump it's almost always right; with two, you're gambling, because three other players still get their say.
- Second seat, the dealer's partner
- If you order it up, your own partner picks the card up. It's the most forgiving seat: even a marginal call works, because your side gains a known trump.
- Third seat, right of the dealer
- Two players have already passed, and that's information. If they passed on a strong-looking card, they're probably short in that suit. Calling from here with two or more trump is reasonable.
03The dealer's advantage
The dealer gets to swap a card. When the dealer picks up the turned card, they discard their weakest card and add a known trump, and that lowers the bar for calling.
As the dealer, pick it up with two or more trump in the turned suit, counting the turned card. One trump in hand plus the turned card can still be worth it with two off-suit aces. Turn it down only when the hand is genuinely poor in that suit.
It's also why careful players don't order the card up from first or third seat with a weak hand. You're handing the other side's dealer a certain trump and hoping your own hand makes up for it.
04Round two: naming trump
If everyone passes in round one, the turned card goes face down and a second round begins. Now anyone can name any suit except the one that was turned down, and the reasoning changes.
What to look for
Want three cards in the suit you name, with at least one bower. Without a bower, even three trump can be overrun by an opponent holding higher ones.
Off-suit aces matter even more in round two, because there's no turned card helping anyone. Two trump including the right bower, plus two off-suit aces, is a solid round-two call.
Reading the passes
Everyone passed on the turned suit, so nobody was strong in it. If you hold the jack of that suit, look at its same-colour partner suit: name that, and your jack becomes the left bower.
05Stick the dealer
In many games, including ours, the dealer must name trump if everyone passes through both rounds. It's called stick the dealer, and it changes how everyone bids.
When you're the stuck dealer, don't panic. Name the suit you hold the most cards in, even without face cards. Length matters more than strength when you're forced to call: the more of a suit you hold, the fewer your opponents can.
With equal length in two suits, prefer the one with higher cards. And keep the stakes in proportion: being euchred gives the other side two points, while making it earns you one, or two for all five.
06Your partner's seat
Euchre is a partnership game, and where your partner sits relative to the dealer changes your bids.
When your partner deals, calling in round one is safer because they get the turned card: a marginal two-trump hand becomes a team hand with three or more once they pick up. When an opponent deals, calling gives them the swap, so you need more to make up for it.
In round two, notice what your partner passed on. If a jack was turned up and they passed, they almost certainly don't hold the left bower either. If a nine was turned up and everyone passed, your partner may still be strong in that colour's other suit.
07Common mistakes
Experienced players fall into these too. Spotting them in your own game is the fastest way to improve.
- Calling with weak trump
- The nine and ten of trump with no bower is not a hand. You'll lose the trump battle, and your side cards won't save you. It's the most common way to get euchred.
- Ignoring off-suit aces
- An off-suit ace is close to a certain trick. Counting only trump undervalues strong hands and makes you pass when you should call.
- Forgetting the dealer's swap
- Ordering up the other side's dealer with a weak hand hands them a free trump. Declining to pick up as dealer with two trump leaves points on the table.
- Ignoring the score
- Bidding at 9–9 is not bidding at 2–0. Ahead, careful bids protect the lead; behind, you may have to take risks. Move your thresholds with the score.
Next, the biggest gamble in the game: read the going alone guide to learn when a lone hand is worth it.